GodotTestDriver
Easy integration testing for Godot with simulated input, node drivers, and fixtures.
Language: csharp
Author: Ella Newman (@enewman)
470 stars · 1637 views
Files
- GraphEditDriver.cs (csharp)
- global.json (json)
- LICENSE (plaintext)
- ItemListDriver.cs (csharp)
- GraphNodeDriver.cs (csharp)
- KeyboardInputExtensions.cs (csharp)
- ControllerInputExtensions.cs (csharp)
- ActionsInputExtensions.cs (csharp)
- ButtonDriver.cs (csharp)
- CanvasItemDriver.cs (csharp)
- TextEditDriver.cs (csharp)
- InternalUtil.cs (csharp)
- cspell.json (json)
- ATTRIBUTION.md (markdown)
- Camera2DDriver.cs (csharp)
- CONTRIBUTING.md (markdown)
- Chickensoft.GodotTestDriver ()
- src ()
- Drivers ()
- WaitExtensions.cs (csharp)
- Fixture.cs (csharp)
- OptionButtonDriver.cs (csharp)
- PopupMenuDriver.cs (csharp)
- Input ()
- Timeout.cs (csharp)
- Util ()
- README.md (markdown)
- Port.cs (csharp)
- RichTextLabelDriver.cs (csharp)
- Node2DDriver.cs (csharp)
- Configuration.cs (csharp)
- CheckBoxDriver.cs (csharp)
- LabelDriver.cs (csharp)
- LineEditDriver.cs (csharp)
- renovate.json (json)
- ControlDriver.cs (csharp)
- BaseButtonDriver.cs (csharp)
- Sprite2DDriver.cs (csharp)
- TabContainerDriver.cs (csharp)
- WindowDriver.cs (csharp)
- MouseInputExtensions.cs (csharp)
- Log.cs (csharp)
- NodeDriver.cs (csharp)