Terrain3D
A high performance, editable terrain system for Godot 4.
Language: xml
Author: Pavel Koch (@pavelwrites)
206 stars · 666 views
Files
- getting_help.md (markdown)
- tutorial_videos.md (markdown)
- building_from_source.md (markdown)
- Terrain3DUtil.xml (xml)
- theme_overrides.css (css)
- user_interface.md (markdown)
- make.bat (plaintext)
- platforms.md (markdown)
- Terrain3DInstancer.xml (xml)
- Terrain3D.xml (xml)
- introduction.md (markdown)
- keyboard_shortcuts.md (markdown)
- Terrain3DMaterial.xml (xml)
- CodeGenerated.cs (csharp)
- tips_technical.md (markdown)
- double_precision.md (markdown)
- texture_prep.md (markdown)
- Terrain3DEditor.xml (xml)
- Terrain3DData.xml (xml)
- troubleshooting.md (markdown)
- installation.md (markdown)
- occlusion_culling.md (markdown)
- nightly_builds.md (markdown)
- CONTRIBUTING.md (markdown)
- build_docs.sh (bash)
- Terrain3DTextureAsset.xml (xml)
- Terrain3DRegion.xml (xml)
- Terrain3DMeshAsset.xml (xml)
- docs ()
- README.md (markdown)
- doc ()
- _static ()
- doc_classes ()
- data_format.md (markdown)
- displacement.md (markdown)
- heightmaps.md (markdown)
- project ()
- demo ()
- csharp ()
- src ()
- ATTRIBUTION.md (markdown)
- tips_environment.md (markdown)
- dump_contributors.py (python)
- AUTHORS.md (markdown)
- conf.py (python)
- Terrain3DAssets.xml (xml)
- Terrain3DCollision.xml (xml)
- generating_csharp_bindings.md (markdown)
- import_export.md (markdown)
- instancer.md (markdown)
- navigation.md (markdown)
- press.md (markdown)
- shader_design.md (markdown)
- system_architecture.md (markdown)
- texture_painting.md (markdown)
- collision.md (markdown)
- controlmap_format.md (markdown)
- games.md (markdown)
- constants.h (c)
- LICENSE.txt (plaintext)