Terrain3D

    A high performance, editable terrain system for Godot 4.

    Language: xml

    Author: Pavel Koch (@pavelwrites)

    206 stars · 666 views

    Files

    • getting_help.md (markdown)
    • tutorial_videos.md (markdown)
    • building_from_source.md (markdown)
    • Terrain3DUtil.xml (xml)
    • theme_overrides.css (css)
    • user_interface.md (markdown)
    • make.bat (plaintext)
    • platforms.md (markdown)
    • Terrain3DInstancer.xml (xml)
    • Terrain3D.xml (xml)
    • introduction.md (markdown)
    • keyboard_shortcuts.md (markdown)
    • Terrain3DMaterial.xml (xml)
    • CodeGenerated.cs (csharp)
    • tips_technical.md (markdown)
    • double_precision.md (markdown)
    • texture_prep.md (markdown)
    • Terrain3DEditor.xml (xml)
    • Terrain3DData.xml (xml)
    • troubleshooting.md (markdown)
    • installation.md (markdown)
    • occlusion_culling.md (markdown)
    • nightly_builds.md (markdown)
    • CONTRIBUTING.md (markdown)
    • build_docs.sh (bash)
    • Terrain3DTextureAsset.xml (xml)
    • Terrain3DRegion.xml (xml)
    • Terrain3DMeshAsset.xml (xml)
    • docs ()
    • README.md (markdown)
    • doc ()
    • _static ()
    • doc_classes ()
    • data_format.md (markdown)
    • displacement.md (markdown)
    • heightmaps.md (markdown)
    • project ()
    • demo ()
    • csharp ()
    • src ()
    • ATTRIBUTION.md (markdown)
    • tips_environment.md (markdown)
    • dump_contributors.py (python)
    • AUTHORS.md (markdown)
    • conf.py (python)
    • Terrain3DAssets.xml (xml)
    • Terrain3DCollision.xml (xml)
    • generating_csharp_bindings.md (markdown)
    • import_export.md (markdown)
    • instancer.md (markdown)
    • navigation.md (markdown)
    • press.md (markdown)
    • shader_design.md (markdown)
    • system_architecture.md (markdown)
    • texture_painting.md (markdown)
    • collision.md (markdown)
    • controlmap_format.md (markdown)
    • games.md (markdown)
    • constants.h (c)
    • LICENSE.txt (plaintext)

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