Daemon

    The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

    Language: c

    Author: GitHub Repos (@github-repos)

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    Files

    • BufferBind.h (h)
    • cvar.h (h)
    • q_math_test.cpp (cpp)
    • tools (txt)
    • nacl_helper_bootstrap-armhf (txt)
    • .github (github)
    • workflows (txt)
    • pkg (txt)
    • daemon_src.dpkdir (dpkdir)
    • scripts (txt)
    • testdata_src.dpkdir (dpkdir)
    • maps (txt)
    • external_deps (txt)
    • libs (txt)
    • crunch (txt)
    • native_client (txt)
    • src (txt)
    • include (txt)
    • gcc (txt)
    • osx (txt)
    • shared (txt)
    • platform (txt)
    • imc (txt)
    • osx (txt)
    • nacl (txt)
    • posix (txt)
    • win (txt)
    • linux (txt)
    • pdcursesmod (txt)
    • mumblelink (txt)
    • unifont (txt)
    • minizip (txt)
    • googletest (txt)
    • breakpad (txt)
    • engine (txt)
    • client (txt)
    • null (txt)
    • glsl_source (txt)
    • CMakeLists.txt (txt)
    • README.md (md)
    • azure-pipelines.yml (yml)
    • COPYING.txt (txt)
    • cygtar.py (py)
    • crash_test.py (py)
    • .appveyor.yml (yml)
    • GPL.txt (txt)
    • nacl_helper_bootstrap-armhf.cpp (cpp)
    • TEst1.txt (txt)
    • build.sh (sh)
    • codeql.yml (yml)
    • freetype (txt)
    • nacl (txt)
    • atomic_ops_osx.h (h)
    • portability_sockets.h (h)
    • atomic_ops.h (h)
    • nacl_scoped_ptr.h (h)
    • portability.h (h)
    • nacl_platform.h (h)
    • nacl (txt)
    • win (txt)
    • nacl_exception.h (h)
    • nacl_assert.h (h)
    • atomic_ops_win32.h (h)
    • nacl_minidump.h (h)
    • portability_process.h (h)
    • elf32.h (h)
    • nacl_macros.h (h)
    • nacl_compiler_annotations.h (h)
    • nacl_string.h (h)
    • nacl_base.h (h)
    • checked_cast_debug.h (h)
    • arm_sandbox.h (h)
    • checked_cast.h (h)
    • portability_bits.h (h)
    • elf_auxv.h (h)
    • elf64.h (h)
    • concurrency_ops.h (h)
    • atomic_ops.h (h)
    • portability_io.h (h)
    • nacl_log.h (h)
    • nacl_imc_c.h (h)
    • nacl_imc.cc (cc)
    • nacl_imc_posix.cc (cc)
    • nacl_imc.cc (cc)
    • nacl_imc_common.cc (cc)
    • nacl_shm.cc (cc)
    • nacl_check.h (h)
    • elf.h (h)
    • nacl_imc.cc (cc)
    • nacl_imc.cc (cc)
    • nacl_desc_effector.h (h)
    • limits.h (h)
    • trusted (txt)
    • desc (txt)
    • service_runtime (txt)
    • include (txt)
    • bits (txt)
    • stat.h (h)
    • nacl_config.h (h)
    • wordsize.h (h)
    • machine (txt)
    • sys (txt)
    • _types.h (h)
    • nacl_syscalls.h (h)
    • nacl_nice.h (h)
    • errno.h (h)
    • nacl_test_crash.h (h)
    • stat.h (h)
    • mman.h (h)
    • nacl_list_mappings.h (h)
    • nacl_syscalls.h (h)
    • dirent.h (h)
    • nacl_kernel_service.h (h)
    • unistd.h (h)
    • fcntl.h (h)
    • untrusted (txt)
    • nacl (txt)
    • public (txt)
    • imc_sendmsg.c (c)
    • imc_makeboundsock.c (c)
    • imc_recvmsg.c (c)
    • imc_connect.c (c)
    • imc_accept.c (c)
    • imc_mem_obj_create.c (c)
    • mman.h (h)
    • syscall_bindings_trampoline.h (h)
    • imc_socketpair.c (c)
    • imc_syscalls.h (h)
    • tinyformat (txt)
    • findlocale (txt)
    • name_service.h (h)
    • secure_service.h (h)
    • imc_types.h (h)
    • TinyformatTest.cpp (cpp)
    • tinyformat.h (h)
    • libmumblelink.cpp (cpp)
    • unzip.c (c)
    • LICENSE (txt)
    • findlocale.h (h)
    • findlocale.c (c)
    • ioapi.c (c)
    • libmumblelink.h (h)
    • unzip.h (h)
    • LICENSE.txt (txt)
    • ioapi.h (h)
    • cl_serverstatus.cpp (cpp)
    • src (txt)
    • hunk_allocator.cpp (cpp)
    • cl_scrn.cpp (cpp)
    • keys.h (h)
    • cl_download.cpp (cpp)
    • cl_console.cpp (cpp)
    • cl_input.cpp (cpp)
    • ClientApplication.cpp (cpp)
    • cl_parse.cpp (cpp)
    • cl_serverlist.cpp (cpp)
    • cl_keys.cpp (cpp)
    • cg_msgdef.h (h)
    • cl_cgame.cpp (cpp)
    • keycodes.h (h)
    • audio (txt)
    • AudioPrivate.h (h)
    • NullKeyboard.cpp (cpp)
    • Emitter.cpp (cpp)
    • NullAudio.cpp (cpp)
    • null_input.cpp (cpp)
    • null_client.cpp (cpp)
    • null_renderer.cpp (cpp)
    • Sample.h (h)
    • renderer (txt)
    • ALObjects.h (h)
    • AudioData.h (h)
    • Sound.cpp (cpp)
    • tr_image.h (h)
    • SoundCodec.h (h)
    • SoundCodec.cpp (cpp)
    • OggCodec.cpp (cpp)
    • OpusCodec.cpp (cpp)
    • ALObjects.cpp (cpp)
    • tr_model_iqm.cpp (cpp)
    • Sound.h (h)
    • GeometryOptimiser.h (h)
    • README.md (md)
    • WavCodec.cpp (cpp)
    • GLMemory.cpp (cpp)
    • TextureManager.cpp (cpp)
    • iqm.h (h)
    • tr_backend.cpp (cpp)
    • tr_model_skel.h (h)
    • tr_font.cpp (cpp)
    • tr_curve.cpp (cpp)
    • GeometryCache.cpp (cpp)
    • DetectGLVendors.cpp (cpp)
    • tr_image_dds.cpp (cpp)
    • README.md (md)
    • tr_model_md3.cpp (cpp)
    • GeometryOptimiser.cpp (cpp)
    • VertexSpecification.h (h)
    • tr_model_md5.cpp (cpp)
    • tr_skin.cpp (cpp)
    • tr_model.cpp (cpp)
    • tr_vbo.cpp (cpp)
    • InternalImage.cpp (cpp)
    • tr_scene.cpp (cpp)
    • DetectGLVendors.h (h)
    • tr_image_crn.cpp (cpp)
    • tr_shade.cpp (cpp)
    • VBO.h (h)
    • tr_local.h (h)
    • GLMemory.h (h)
    • tr_image_tga.cpp (cpp)
    • GeometryCache.h (h)
    • GLUtils.h (h)
    • tr_cmds.cpp (cpp)
    • tr_world.cpp (cpp)
    • EntityCache.cpp (cpp)
    • tr_mesh.cpp (cpp)
    • TextureManager.h (h)
    • gl_shader.h (h)
    • ShadeCommon.h (h)
    • tr_noise.cpp (cpp)
    • tr_image.cpp (cpp)
    • tr_video.cpp (cpp)
    • tr_init.cpp (cpp)
    • tr_marks.cpp (cpp)
    • tr_image_ktx.cpp (cpp)
    • tr_sky.cpp (cpp)
    • tr_model_skel.cpp (cpp)
    • tr_surface.cpp (cpp)
    • qcommon (txt)
    • Material.h (h)
    • tr_bsp.cpp (cpp)
    • tr_image_jpg.cpp (cpp)
    • gl_shader_test.cpp (cpp)
    • tr_animation.cpp (cpp)
    • tr_main.cpp (cpp)
    • tr_light.cpp (cpp)
    • tr_types.h (h)
    • tr_shade_calc.cpp (cpp)
    • InternalImage.h (h)
    • tr_image_png.cpp (cpp)
    • translation.cpp (cpp)
    • q_shared.cpp (cpp)
    • net_types.h (h)
    • net_ip.cpp (cpp)
    • q_unicode.cpp (cpp)
    • cmd.cpp (cpp)
    • qfiles.h (h)
    • unicode_data.h (h)
    • README.md (md)
    • cvar.cpp (cpp)
    • q_unicode.h (h)
    • md5.cpp (cpp)
    • huffman.cpp (cpp)
    • renderer-vulkan (txt)
    • msg.cpp (cpp)
    • print_translated.h (h)
    • common.cpp (cpp)
    • sys.h (h)
    • q_math.cpp (cpp)
    • files.cpp (cpp)
    • qcommon.h (h)
    • README.md (md)
    • botlib (txt)
    • crash_server (txt)
    • framework (txt)
    • ConsoleHistory.cpp (cpp)
    • Rcon.cpp (cpp)
    • bot_debug.h (h)
    • Network.h (h)
    • Network.cpp (cpp)
    • LogSystem.h (h)
    • crash_server_windows.cpp (cpp)
    • DispatchRawData.h (h)
    • crash_server_linux.cpp (cpp)
    • CommandBufferHost.cpp (cpp)
    • BaseCommands.h (h)
    • System.cpp (cpp)
    • ConsoleField.cpp (cpp)
    • Rcon.h (h)
    • CrashDump.cpp (cpp)
    • README.md (md)
    • VirtualMachine.h (h)
    • Resource.h (h)
    • OmpSystem.h (h)
    • LogSystem.cpp (cpp)
    • Resource.cpp (cpp)
    • BaseCommands.cpp (cpp)
    • CommandSystem.h (h)
    • Crypto.cpp (cpp)
    • ConsoleField.h (h)
    • CommandSystemTest.cpp (cpp)
    • Crypto.h (h)
    • CvarSystem.h (h)
    • CommonVMServices.h (h)
    • CommandSystem.cpp (cpp)
    • CvarSystem.cpp (cpp)
    • ConsoleHistory.h (h)
    • System.h (h)
    • VirtualMachine.cpp (cpp)
    • server (txt)
    • sys (txt)
    • sv_client.cpp (cpp)
    • CryptoChallenge.h (h)
    • README.md (md)
    • CrashDump.h (h)
    • server.h (h)
    • sv_snapshot.cpp (cpp)
    • sv_ccmds.cpp (cpp)
    • sv_init.cpp (cpp)
    • sg_msgdef.h (h)
    • sv_net_chan.cpp (cpp)
    • sv_sgame.cpp (cpp)
    • sg_api.h (h)
    • ServerApplication.cpp (cpp)
    • sv_bot.cpp (cpp)
    • windows-resource (txt)
    • dummygame (txt)
    • common (txt)
    • README.md (md)
    • RefAPI.h (h)
    • con_common.cpp (cpp)
    • sdl_input.cpp (cpp)
    • unvanquished.ico (image)
    • con_common.h (h)
    • con_tty.cpp (cpp)
    • cgame.cpp (cpp)
    • sys_events.h (h)
    • con_curses.cpp (cpp)
    • sdl_glimp.cpp (cpp)
    • sdl_icon.h (h)
    • con_passive.cpp (cpp)
    • IPC (txt)
    • MathTest.cpp (cpp)
    • CommonSyscalls.h (h)
    • Debugger.cpp (cpp)
    • Channel.h (h)
    • README.md (md)
    • Primitives.h (h)
    • Math.h (h)
    • Cvar.cpp (cpp)
    • CommandBuffer.cpp (cpp)
    • Command.h (h)
    • CommandBuffer.h (h)
    • Command.cpp (cpp)
    • Primitives.cpp (cpp)
    • Common.h (h)
    • cm (txt)
    • Util.cpp (cpp)
    • FileSystemTest.cpp (cpp)
    • README.md (md)
    • cm_load.cpp (cpp)
    • cm_patch.h (h)
    • ATTRIBUTION.md (markdown)
    • cm_trace.cpp (cpp)
    • cm_local.h (h)
    • cm_trisoup.cpp (cpp)
    • cm_plane.cpp (cpp)
    • cm_polylib.h (h)
    • gl_shader.cpp (cpp)
    • Material.cpp (cpp)
    • OmpSystem.cpp (cpp)
    • Sample.cpp (cpp)
    • sv_main.cpp (cpp)
    • Common.h (h)
    • CommandBufferHost.h (h)
    • cm_public.h (h)
    • Application.h (h)
    • mman.h (h)
    • ApplicationInternals.h (h)
    • EntityCache.h (h)
    • tr_image_webp.cpp (cpp)
    • SurfaceFlags.h (h)
    • Audio.cpp (cpp)
    • CryptoChallenge.cpp (cpp)
    • tr_fbo.cpp (cpp)
    • CommonVMServices.cpp (cpp)
    • port_win.h (h)
    • cg_api.h (h)
    • crypto.h (h)
    • elf_constants.h (h)
    • q_shared.h (h)
    • nacl_asm.h (h)
    • time.h (h)
    • Emitter.h (h)
    • CMakeLists.txt (txt)
    • dl_main.cpp (cpp)
    • portability_string.h (h)
    • Application.cpp (cpp)
    • README.md (md)
    • unittest.cpp (cpp)
    • net_chan.cpp (cpp)
    • cl_avi.cpp (cpp)
    • crypto.cpp (cpp)
    • Audio.h (h)
    • NullApplication.cpp (cpp)
    • cl_main.cpp (cpp)
    • key_identification.cpp (cpp)
    • key_binding.cpp (cpp)
    • client.h (h)
    • key_identification.h (h)

    Daemon

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    • Updated Jul 18, 2026
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    About

    The Dæmon game engine. 20 years of development above id Tech 3. Historically based on id Tech 3 through ioq3, Wolf:ET and XreaL a very long time ago.

    0stars
    1views
    Created Mar 3, 2026