LumixEngine
3D C++ Game Engine - yet another open source game engine
Language: lua
Author: Eric Wilson (@eric_wilson)
168 stars · 684 views
Files
- README.md (markdown)
- data ()
- scripts ()
- lumix.d.lua (lua)
- studio_default.ini (plaintext)
- demo ()
- maps ()
- demo ()
- button.lua (lua)
- close_menu.lua (lua)
- open_menu.lua (lua)
- random_color.lua (lua)
- random_color_tick.lua (lua)
- random_walk_ai.lua (lua)
- spawn_nav_agent_button.lua (lua)
- main ()
- button.lua (lua)
- particles ()
- clutter_speher.lua (lua)
- lightning.lua (lua)
- move.lua (lua)
- tetris ()
- tetris.lua (lua)
- scripts ()
- coroutine.lua (lua)
- draw_trajectory.lua (lua)
- flying_cam.lua (lua)
- global.lua (lua)
- math.lua (lua)
- player.lua (lua)
- player_fps.lua (lua)
- docs ()
- 3rdparty.md (markdown)
- animation ()
- graph.md (markdown)
- inverse_kinematics.md (markdown)
- app_imgui.md (markdown)
- custom_plugin.md (markdown)
- editor ()
- action.md (markdown)
- extending_property_grid.md (markdown)
- project_directory.md (markdown)
- file_paths.md (markdown)
- fsr3.md (markdown)
- getting_started.md (markdown)
- job_system.md (markdown)
- lua ()
- editor_plugin.md (markdown)
- engine_API.md (markdown)
- properties.md (markdown)
- snippets.md (markdown)
- type_checking.md (markdown)
- meta.md (markdown)
- physics ()
- trigger.md (markdown)
- plugins.md (markdown)
- profiler.md (markdown)
- readme.md (markdown)
- renderer ()
- particle_script.md (markdown)
- postprocess.md (markdown)
- shaders.md (markdown)
- transform.md (markdown)
- external ()
- dx12 ()
- d3dx12.h (c)
- ffx_api ()
- dx12 ()
- ffx_api_dx12.h (c)
- LICENSE (plaintext)
- ATTRIBUTION.md (markdown)