open-builder
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
Language: c
Author: Daniel Binary (@dbinary)
156 stars · 652 views
Files
- debug.sh (bash)
- grassland_biome.lua (lua)
- imgui-SFML.h (c)
- Adding-C++-Network-Events(Server to Client).md (markdown)
- CreateDeployable.bat (plaintext)
- run.sh (bash)
- chunk_mesh_generation.cpp (cpp)
- chunk_mesh_generation.h (c)
- client_world.h (c)
- voxels.lua (lua)
- main.lua (lua)
- hud.lua (lua)
- main.lua (lua)
- debugclient.sh (bash)
- desert_biome.lua (lua)
- gource.sh (bash)
- khrplatform.h (c)
- deploy.sh (bash)
- imgui-SFML.cpp (cpp)
- imgui_impl_opengl3.cpp (cpp)
- enet_impl.cpp (cpp)
- Adding_New_Block_Attributes.md (markdown)
- Lua_Voxels.md (markdown)
- Voxel_Data_Stytem.md (markdown)
- imgui.ini (plaintext)
- Building_windows_vs.md (markdown)
- client_world.cpp (cpp)
- libraries.md (markdown)
- Building_macos_cmake.md (markdown)
- LICENSE (plaintext)
- ATTRIBUTION.md (markdown)
- chunk_mesh.cpp (cpp)
- assets ()
- game ()
- README.md (markdown)
- client ()
- OpenBuilderData_Format.md (markdown)
- imgui-SFML_export.h (c)
- client_state_controller.h (c)
- chunk_mesh.h (c)
- config.hpp (cpp)
- common_tree_gen.lua (lua)
- build.sh (bash)
- world ()
- imgui_inc.h (c)
- common_cactus_gen.lua (lua)
- deps ()
- enet ()
- glad ()
- imgui_sfml ()
- sol ()
- docs ()
- imgui_impl_opengl3.h (c)
- building ()
- scripts ()
- src ()
- client ()
- client_state_controller.cpp (cpp)
- game ()
- game.cpp (cpp)
- client_engine.cpp (cpp)
- keys.py (python)
- client_engine.h (c)
- client_config.h (c)
- install.sh (bash)
- Building_linux_cmake.md (markdown)
- biomes.lua (lua)