Idle-Miner
Incremental simulation with expandable progression systems, persistent economy, and retention-focused meta design for mobile free-to-play titles.
Language: csharp
Author: Jimmie Howell (@jimmieh)
0 stars · 143 views
Files
- Assets ()
- Editor ()
- Slot.cs (csharp)
- SlotData.cs (csharp)
- TransformConstraint.cs (csharp)
- TransformConstraintData.cs (csharp)
- Triangulator.cs (csharp)
- spine-unity ()
- ATTRIBUTION.md (markdown)
- AutoSwitchToStartup.cs (csharp)
- PGEditorMenu.cs (csharp)
- Plugins ()
- JsonDotNet ()
- link.xml (xml)
- Zenject ()
- package.json (json)
- spine-csharp ()
- Animation.cs (csharp)
- AnimationState.cs (csharp)
- AnimationStateData.cs (csharp)
- Atlas.cs (csharp)
- BlendMode.cs (csharp)
- Bone.cs (csharp)
- BoneData.cs (csharp)
- Event.cs (csharp)
- EventData.cs (csharp)
- ExposedList.cs (csharp)
- IConstraint.cs (csharp)
- IUpdatable.cs (csharp)
- IkConstraint.cs (csharp)
- IkConstraintData.cs (csharp)
- Json.cs (csharp)
- MathUtils.cs (csharp)
- PathConstraint.cs (csharp)
- PathConstraintData.cs (csharp)
- README.md (markdown)
- Skeleton.cs (csharp)
- SkeletonBinary.cs (csharp)
- SkeletonBounds.cs (csharp)
- SkeletonClipping.cs (csharp)
- SkeletonData.cs (csharp)
- SkeletonJson.cs (csharp)
- Skin.cs (csharp)
- ISkeletonAnimation.cs (csharp)
- README.md (markdown)
- SkeletonExtensions.cs (csharp)
- SpineAttributes.cs (csharp)
- Scripts ()
- core ()
- AsyncSceneLoader.cs (csharp)
- CoroutineRunner.cs (csharp)
- ISceneLoader.cs (csharp)
- PromiseLoader.cs (csharp)
- StreamingAssets ()
- MetaData.json (json)
- Packages ()
- manifest.json (json)
- README.md (markdown)