JEngine

    The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

    Language: json

    Author: Thaïs Giraud (@tgiraud)

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    Files

    • README_EN.md (markdown)
    • README.md (markdown)
    • CLAUDE.md (markdown)
    • CODE_OF_CONDUCT.md (markdown)
    • CONTRIBUTING.md (markdown)
    • link.xml (xml)
    • SECURITY.md (markdown)
    • package.json (json)
    • manifest.json (json)
    • SceneTemplateSettings.json (json)
    • codecov.yml (yaml)
    • ATTRIBUTION.md (markdown)
    • CHANGE.md (markdown)
    • [email protected] ()
    • README.md (markdown)
    • UnityProject ()
    • Assets ()
    • HybridCLRGenerate ()
    • Scripts ()
    • Packages ()
    • com.jasonxudeveloper.jengine.core ()
    • packages-lock.json (json)
    • com.jasonxudeveloper.jengine.ui ()
    • com.jasonxudeveloper.jengine.util ()
    • ProjectSettings ()
    • README_zh_cn.md (markdown)
    • PromptInitializer.cs (csharp)
    • AOTGenericReferences.cs (csharp)
    • package.json (json)
    • LICENSE (plaintext)
    • package.json (json)
    • RELEASELOG.md (markdown)
    • package.json (json)

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