JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
Language: json
Author: Thaïs Giraud (@tgiraud)
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Files
- README_EN.md (markdown)
- README.md (markdown)
- CLAUDE.md (markdown)
- CODE_OF_CONDUCT.md (markdown)
- CONTRIBUTING.md (markdown)
- link.xml (xml)
- SECURITY.md (markdown)
- package.json (json)
- manifest.json (json)
- SceneTemplateSettings.json (json)
- codecov.yml (yaml)
- ATTRIBUTION.md (markdown)
- CHANGE.md (markdown)
- [email protected] ()
- README.md (markdown)
- UnityProject ()
- Assets ()
- HybridCLRGenerate ()
- Scripts ()
- Packages ()
- com.jasonxudeveloper.jengine.core ()
- packages-lock.json (json)
- com.jasonxudeveloper.jengine.ui ()
- com.jasonxudeveloper.jengine.util ()
- ProjectSettings ()
- README_zh_cn.md (markdown)
- PromptInitializer.cs (csharp)
- AOTGenericReferences.cs (csharp)
- package.json (json)
- LICENSE (plaintext)
- package.json (json)
- RELEASELOG.md (markdown)
- package.json (json)