SakuraEngine

    为高性能而生的游戏运行时与工具箱. csharp code snippet by @github-repos on Codeshare. 0 stars, 5 views.

    Language: csharp

    Author: GitHub Repos (@github-repos)

    0 stars · 5 views

    Viewing path: ATTRIBUTION.md

    Files

    • m3_code.h (h)
    • build.cs (cs)
    • luaconf.h (h)
    • lualib.h (h)
    • gltf_tool.cpp (cpp)
    • BytecodeBuilder.cpp (cpp)
    • imgui_sample.cpp (cpp)
    • plain_window (txt)
    • plain_window_sample.cpp (cpp)
    • utils.h (h)
    • texture.c (c)
    • src (txt)
    • src (txt)
    • imgui (txt)
    • src (txt)
    • system (txt)
    • dpi_alignment (txt)
    • cgpu (txt)
    • cgpu-basic (txt)
    • indexed-instance (txt)
    • shaders (txt)
    • texture (txt)
    • shaders (txt)
    • common (txt)
    • src (txt)
    • packages (txt)
    • nanovg (txt)
    • nanovg (txt)
    • input_binding.hpp (hpp)
    • luau (txt)
    • include (txt)
    • Luau (txt)
    • build.cs (cs)
    • live2d_viewer.cpp (cpp)
    • main.cpp (cpp)
    • hotfix (txt)
    • nanovg.h (h)
    • nanovg.cpp (cpp)
    • build.cs (cs)
    • script-integrations (txt)
    • luau (txt)
    • Common (txt)
    • DenseHash.h (h)
    • ldo.h (h)
    • lvmutils.cpp (cpp)
    • build.cs (cs)
    • README.md (md)
    • Ast (txt)
    • include (txt)
    • Luau (txt)
    • CostModel.h (h)
    • m3_compile.h (h)
    • llex.h (h)
    • include (txt)
    • lua (txt)
    • lua (txt)
    • lua.h (h)
    • hotfix_module.cpp (cpp)
    • debug.cpp (cpp)
    • CMakeLists.txt (txt)
    • lfunc.h (h)
    • lmem.cpp (cpp)
    • debug.hpp (hpp)
    • utils.h (h)
    • tiled_texture.c (c)
    • Builtins.cpp (cpp)
    • gdi_application.cpp (cpp)
    • counter_state.cpp (cpp)
    • main.cpp (cpp)
    • simple_handler.cc (cc)
    • lobject.cpp (cpp)
    • blit_pipeline.h (h)
    • simple_app.cc (cc)
    • m3_env.h (h)
    • lnumprint.cpp (cpp)
    • build.cs (cs)
    • laux.cpp (cpp)
    • simple_app.h (h)
    • lparser.h (h)
    • m3_function.h (h)
    • input_binding.cpp (cpp)
    • build.cs (cs)
    • bindless_texture.c (c)
    • build.cs (cs)
    • m3_bind.h (h)
    • m3_compile.c (c)
    • receiver.cpp (cpp)
    • TimeTrace.cpp (cpp)
    • dpi_alignment_sample.cpp (cpp)
    • ldump.c (c)
    • counter_state.hpp (hpp)
    • lparser.c (c)
    • ltm.h (h)
    • lighting_pipeline.h (h)
    • ldebug.h (h)
    • include (txt)
    • .githooks (githooks)
    • engine (txt)
    • samples (txt)
    • render_graph (txt)
    • cross-process (txt)
    • shaders (txt)
    • rg-deferred (txt)
    • websocket (txt)
    • include (txt)
    • vmem_controller (txt)
    • src (txt)
    • shaders (txt)
    • rg-raytracing (txt)
    • shaders (txt)
    • rg-triangle (txt)
    • shaders (txt)
    • rg-skybox (txt)
    • shaders (txt)
    • sketchup (txt)
    • dump (txt)
    • v8_playground (txt)
    • include (txt)
    • V8Playground (txt)
    • script (txt)
    • cef (txt)
    • cef_simple (txt)
    • src (txt)
    • raytracing (txt)
    • shaders (txt)
    • mandelbrot (txt)
    • shaders (txt)
    • triangle (txt)
    • shaders (txt)
    • openssl (txt)
    • src (txt)
    • common (txt)
    • lodepng (txt)
    • include (txt)
    • common (txt)
    • application (txt)
    • ogui2 (txt)
    • sandbox (txt)
    • src (txt)
    • render_app (txt)
    • include (txt)
    • src (txt)
    • src (txt)
    • Compiler (txt)
    • include (txt)
    • Luau (txt)
    • src (txt)
    • wasm3 (txt)
    • wasm3 (txt)
    • extra (txt)
    • extensions (txt)
    • lua (txt)
    • src (txt)
    • main.cpp (cpp)
    • live2d-viewer (txt)
    • lbuiltins.h (h)
    • lstrlib.cpp (cpp)
    • mdb_utils.h (h)
    • main.cpp (cpp)
    • build.cs (cs)
    • TableShape.h (h)
    • BuiltinFolding.cpp (cpp)
    • ConstantFolding.cpp (cpp)
    • CostModel.cpp (cpp)
    • fib64.wasm.h (h)
    • lstate.h (h)
    • WebSocketSample (txt)
    • include (txt)
    • build.cs (cs)
    • vmem_controller.cpp (cpp)
    • main.cpp (cpp)
    • pass_profiler.h (h)
    • io (txt)
    • blit_pipeline.h (h)
    • deferred.cpp (cpp)
    • su-dump.cpp (cpp)
    • gltf (txt)
    • rg-raytracing.cpp (cpp)
    • rg-raytracing.cxx (cxx)
    • main.cpp (cpp)
    • blit_fs.cxx (cxx)
    • gbuffer.cxx (cxx)
    • lighting_pipeline.h (h)
    • skybox.cpp (cpp)
    • load_gltf.cpp (cpp)
    • camera_helper.h (h)
    • skybox_pipeline.h (h)
    • dcc (txt)
    • pass_profiler.h (h)
    • gbuffer.cxx (cxx)
    • screen_vs.cxx (cxx)
    • lighting_cs.cxx (cxx)
    • lighting_fs.cxx (cxx)
    • blit_fs.cxx (cxx)
    • b.ts (ts)
    • cmd_args.hpp (hpp)
    • web_socket_cmds.cpp (cpp)
    • a.ts (ts)
    • app.hpp (hpp)
    • main.cpp (cpp)
    • main.ts (ts)
    • simple_handler.h (h)
    • cefsimple_win.cc (cc)
    • resource.h (h)
    • app.cpp (cpp)
    • main.cpp (cpp)
    • build.cs (cs)
    • raytracing_pipeline.cxx (cxx)
    • texture_card.cxx (cxx)
    • raytracing.cxx (cxx)
    • bindless_texture_card.cxx (cxx)
    • raytracing.c (c)
    • cgpu-statebuffer (txt)
    • statebuffer_triangle.c (c)
    • mandelbrot.c (c)
    • main.cpp (cpp)
    • lodepng.h (h)
    • mandelbrot.cxx (cxx)
    • build.cs (cs)
    • sandbox_exmaple.cpp (cpp)
    • build.cs (cs)
    • build.cs (cs)
    • render_application.h (h)
    • main.cpp (cpp)
    • robjects_application.h (h)
    • gui_render_graph.hpp (hpp)
    • model_viewer.cpp (cpp)
    • build.cs (cs)
    • robjects_application.cpp (cpp)
    • gdi_application.h (h)
    • VM (txt)
    • Bytecode.h (h)
    • lualib.h (h)
    • BytecodeUtils.h (h)
    • ExperimentalFlags.h (h)
    • lvm.h (h)
    • lstate.cpp (cpp)
    • lstring.h (h)
    • ldebug.h (h)
    • lbitlib.cpp (cpp)
    • lvmexecute.cc (cc)
    • lperf.cpp (cpp)
    • ltable.cpp (cpp)
    • ludata.cpp (cpp)
    • ltable.h (h)
    • lbuflib.cpp (cpp)
    • lapi.h (h)
    • ldblib.cpp (cpp)
    • lbuffer.h (h)
    • loslib.cpp (cpp)
    • lbuffer.cpp (cpp)
    • lfunc.cpp (cpp)
    • lmathlib.cpp (cpp)
    • ltm.cpp (cpp)
    • lbytecode.h (h)
    • lmem.h (h)
    • lstring.cpp (cpp)
    • Confusables.h (h)
    • Parser.h (h)
    • ParseOptions.h (h)
    • Lexer.h (h)
    • Ast.h (h)
    • ParseResult.h (h)
    • coremark_minimal.wasm.h (h)
    • Location.cpp (cpp)
    • Ast.cpp (cpp)
    • luacode.h (h)
    • Lexer.cpp (cpp)
    • lcode.cpp (cpp)
    • StringUtils.cpp (cpp)
    • Parser.cpp (cpp)
    • ConstantFolding.h (h)
    • TableShape.cpp (cpp)
    • Types.h (h)
    • wasi_core.h (h)
    • ValueTracking.cpp (cpp)
    • m3_config_platforms.h (h)
    • build.cs (cs)
    • LICENSE.txt (txt)
    • CONTRIBUTING.md (md)
    • Builtins.h (h)
    • m3_api_wasi.h (h)
    • m3_env.c (c)
    • m3_optimize.c (c)
    • m3_emit.h (h)
    • m3_config.h (h)
    • m3_function.c (c)
    • m3_core.h (h)
    • m3_extensions.c (c)
    • m3_exec.h (h)
    • m3_module.c (c)
    • m3_exec.c (c)
    • m3_bind.c (c)
    • m3_api_uvwasi.c (c)
    • m3_core.c (c)
    • m3_info.h (h)
    • m3_api_wasi.c (c)
    • m3_parse.c (c)
    • wasm3.h (h)
    • m3_emit.c (c)
    • lcode.h (h)
    • lfunc.h (h)
    • lvm.h (h)
    • lundump.h (h)
    • lua.hpp (hpp)
    • ldo.h (h)
    • lapi.h (h)
    • llimits.h (h)
    • lctype.h (h)
    • lauxlib.h (h)
    • luaconf.h (h)
    • lopnames.h (h)
    • lutf8lib.c (c)
    • ljumptab.h (h)
    • lstring.c (c)
    • ldblib.c (c)
    • ltable.c (c)
    • luac.c (c)
    • ATTRIBUTION.md (markdown)
    • linit.c (c)
    • StringUtils.h (h)
    • build.cs (cs)
    • lighting_cs.cxx (cxx)
    • linit.cpp (cpp)
    • triangle.cpp (cpp)
    • build.cs (cs)
    • cube_geometry.h (h)
    • m3_info.c (c)
    • lua.h (h)
    • skybox.cxx (cxx)
    • m3_api_meta_wasi.c (c)
    • gbuffer_pipeline.h (h)
    • lmem.h (h)
    • build.cs (cs)
    • lua_LICENSE.txt (txt)
    • hotfix_module.hpp (hpp)
    • m3_api_tracer.c (c)
    • lstate.h (h)
    • lzio.h (h)
    • fib32_tail.wasm.h (h)
    • lgc.h (h)
    • simple_handler_win.cc (cc)
    • indexed-instance.c (c)
    • ltablib.cpp (cpp)
    • build.cs (cs)
    • ltable.h (h)
    • provider.cpp (cpp)
    • m3_api_libc.h (h)
    • gbuffer_pipeline.h (h)
    • wasm3_ext.h (h)
    • lutf8lib.cpp (cpp)
    • tsconfig.json (json)
    • lapi.cpp (cpp)
    • m3_api_tracer.h (h)
    • m3_api_defs.h (h)
    • m3_math_utils.h (h)
    • ldo.cpp (cpp)
    • Types.cpp (cpp)
    • wasm3_defs.h (h)
    • lvmload.cpp (cpp)
    • lgc.h (h)
    • lcode.c (c)
    • lopcodes.h (h)
    • lobject.h (h)
    • ldebug.cpp (cpp)
    • web_socket_cmds.hpp (hpp)
    • cube_geometry.h (h)
    • rubduck.png (image)
    • BuiltinFolding.h (h)
    • lbaselib.cpp (cpp)
    • lgc.cpp (cpp)
    • fib32.wasm.h (h)
    • Location.h (h)
    • SECURITY.md (md)
    • m3_code.c (c)
    • lnumutils.h (h)
    • TimeTrace.h (h)
    • m3_exec_defs.h (h)
    • lcommon.h (h)
    • ltm.h (h)
    • Common.h (h)
    • BytecodeBuilder.h (h)
    • build.cs (cs)
    • lprefix.h (h)
    • m3_exception.h (h)
    • lgcdebug.cpp (cpp)
    • camera_helper.cpp (cpp)
    • lighting_fs.cxx (cxx)
    • lobject.h (h)
    • m3_api_libc.c (c)
    • ludata.h (h)
    • ltm.c (c)
    • lcorolib.cpp (cpp)
    • ValueTracking.h (h)
    • build.cs (cs)
    • screen_vs.cxx (cxx)
    • lstring.h (h)
    • CMakePresets.json (json)
    • Compiler.h (h)
    • VecDeque.h (h)
    • lbuiltins.cpp (cpp)
    github-repos/SakuraEngine

    SakuraEngine

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    • Updated Jun 19, 2026
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    为高性能而生的游戏运行时与工具箱

    0stars
    5views
    Created Feb 4, 2026