UnityNeuroSpeech
The world’s first game framework that lets you talk to AI in real time — locally. Supports any custom voice.
Language: cpp
Author: GitHub Repos (@github-repos)
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Viewing path: mkdocs.yml
Files
- mkdocs.yml (yml)
- FileUtils.cs (cs)
- src (txt)
- Native (txt)
- src (txt)
- Unity (txt)
- Assets (txt)
- UnityNeuroSpeech (txt)
- Editor (txt)
- Utils (txt)
- Plugins (txt)
- Native (txt)
- Ollama (txt)
- Whisper (txt)
- Windows (txt)
- Shared (txt)
- Runtime (txt)
- GeneratedAgents (txt)
- ControllerModules (txt)
- Whisper (txt)
- Runtime (txt)
- Native (txt)
- Utils (txt)
- UnityExtensions (txt)
- UnityExtensions (txt)
- index.md (md)
- docs (txt)
- media (txt)
- unity (txt)
- steps-to-make-it-work.md (md)
- agent-api.md (md)
- useful-tools.md (md)
- favicon.png (image)
- logo.png (image)
- IL2CPP_Process.hpp (hpp)
- LoadLogLevel.cs (cs)
- LICENSE (txt)
- CMakeLists.txt (txt)
- CreateSettings.cs (cs)
- IL2CPP_Process.cpp (cpp)
- NativeUtils.cs (cs)
- CONTRIBUTING.md (md)
- BaseAgentController.cs (cs)
- PromptTesting.cs (cs)
- CreateUNSManager.cs (cs)
- StaticData.cs (cs)
- UtilsVisible.cs (cs)
- EncryptionDecoding.cs (cs)
- CreateAgent.cs (cs)
- Licenses.md (md)
- AgentUtils.cs (cs)
- DialogHistoryData.cs (cs)
- DO_NOT_DELETE_THIS.txt (txt)
- RuntimeVisible.cs (cs)
- EncryptionUtils.cs (cs)
- FrameworkSettings.cs (cs)
- SharedVisible.cs (cs)
- ControllerTTSModule.cs (cs)
- AgentSettings.cs (cs)
- ControllerJsonDataModule.cs (cs)
- WhisperNative.cs (cs)
- ControllerOllamaModule.cs (cs)
- WhisperResult.cs (cs)
- WhisperNativeParams.cs (cs)
- WhisperManager.cs (cs)
- TextUtils.cs (cs)
- AudioUtils.cs (cs)
- MicrophoneRecord.cs (cs)
- MainThreadDispatcher.cs (cs)
- PlayAudioAndDestroy.cs (cs)
- WhisperParams.cs (cs)
- WhisperStream.cs (cs)
- WhisperWrapper.cs (cs)
- CODE_OF_CONDUCT.md (md)
- LICENSES.md (md)
- WhisperLanguage.cs (cs)
- CHANGELOG.md (md)
- ATTRIBUTION.md (markdown)
- LogUtils.cs (cs)
- README.md (md)
- LogUtils.cs (cs)